Topic category: Help with Minecraft modding (Java Edition)
I want to make a mob with a simular AI as the blaze, which can fly, but usually stays close to the ground, and starts flying when it sees a target to shoot at. I couldn't find a way to make this AI with the goals list, because choosing the flight attack would only make it fly towards the player to hurt it, not also have it to be able to shoot projectiles. So I gave it an entity base of a blaze, and the AI started to work how I wanted it to. The only problem was that the smoke particles were appearing when I didn't want them to. Is there any way to get rid of the particles, and if not, then please could there be a checkbox next to the entity base selection which can turn particles on and off? Please could you also do the same for sounds as I am also getting smoke sounds. Thank you for your help, and your time in reading this post.
You can't disable things from the base, this is by design. Do not use entity base if possible
You can actually do it on the goal list! Use the conditions, and make the condition of start of the block "when entity sees player" like this:
Give effect 1 6 to entity levitation
Give effect 3 40 to entity slow_fall
Result: true
This could easily work. Also, all the numbers of potion level and duration are just for the example, you will have to experiment with that
Hope I helped :)