Spawning Custom Mobs in Vanilla Structures

Started by monstermayhem436 on

Topic category: Help with modding (Java Edition)

Last seen on 10:03, 8. Sep 2020
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Spawning Custom Mobs in Vanilla Structures
Tue, 08/25/2020 - 08:43 (edited)

I created a mod that adds Rusted Iron Golems. These golems act like Illagers. I want them to spawn in Outposts and Pillager Mansions. (Also Raids but I'll get to that later, just want to get this done first)

Other posts on the forums about this all just say you can do it, but not how. Some say you can do it with Structure Spawning element, but I'm not adding any custom structures, and again do not say how to go about doing so.

I can't find anything in the custom spawning procedure that has anything to do with structures.

Any help?

Edited by monstermayhem436 on Tue, 08/25/2020 - 08:43
Last seen on 16:24, 20. Nov 2020
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Instead of making it spawn…
Wed, 08/26/2020 - 23:39

Instead of making it spawn on a structure you can make a procedure that when an 'illager' entity spawns it has a chance to despawn the 'illager' entity and replace it with the golem. Thats the only way I know how to do that though. 

Last seen on 16:52, 7. Jun 2021
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Please show a screenshot of…
Sun, 10/04/2020 - 12:54

Please show a screenshot of this procedure. All tried not what does not work. I would be very grateful for your help.

Last seen on 16:52, 7. Jun 2021
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Also now working on this…
Sun, 10/04/2020 - 12:57

Also now working on this problem so, were you able to solve it?

Last seen on 01:27, 20. Feb 2024
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just create a global…
Sun, 10/25/2020 - 01:24

just create a global procedure that makes every time a pillager is generated with a low probability your custom mob is generated it's very simple but i can't show a screenshot