How to make stripped log/wood

Started by Raveun on

Topic category: Help with modding (Java Edition)

Last seen on 00:43, 4. Jan 2022
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How to make stripped log/wood

Hey guys I tried to make stripped wood procedure and it works, but one I've add all the types of axes to strippe the wood my logs are buggy, I can't set block on my logs, I can't burn it anymore and when I stripped one log/wood the sound isn't played anymore.

 

 

Last seen on 00:30, 24. Aug 2023
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First off, that is not how…
Tue, 08/11/2020 - 06:52

First off, that is not how you damage items. You should damage the item in the player's hand, not "stone axe", yes?

Second, you have it set to play ambient.cave for some reason instead of the log stripping sound.

Third, you should use the "replace block at x y z" block and check "keep state" when replacing the log with its stripped counterpart. This will preserve the log's rotation when you strip it.

Fourth, you should really use OR statements instead of making a seperate trigger for every individual type of axe. You can make an OR statement by getting the light-blue "[] = []" block from the logic menu, clicking the dropdown menu on the block and selecting "OR".

Now, although you probably can't do anything about this, this procedure will not work with modded axes, as only the ones you have defined will work.

Last seen on 00:42, 10. Oct 2023
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Maybe use an item tag like…
Sun, 08/30/2020 - 03:59

Maybe use an item tag like make an axe tag and use the axe tag for the procedures 

Last seen on 15:19, 30. Dec 2022
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You dont need to create a…
Fri, 05/14/2021 - 19:08

You dont need to create a custom tag, you can use the "Is Item tooltype axe" block. See picture below.

Example

Last seen on 17:35, 21. Jul 2021
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Same issue. I tried your…
Wed, 07/21/2021 - 17:32

Same issue. I tried your solution but I can't place blocks on it without shift right clicking.

Last seen on 14:01, 6. Mar 2024
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I don't know if you still…
Fri, 10/22/2021 - 22:08

I don't know if you still trying to do this, but there goes a little help.

 

First of all, you are only defining that the player need's to have an Axe on his hand.

Not specifying what block it need's to be, will result in any kind of block, being replaced, in this case, by stripped wood.

 

So what you need to do is.

 

You need to add an "Light Blue", Logic procedure, then, right click it and chage to "External Inputs", then

you will change the = symbol to "AND",  and you will add an Procedure called "Get block at", then

you get an "Block Indentifier" into Minecraft components.

 

ATTENTION: It's very important that the get block, stay right down the main hand, aligned with the AND, or it won't work properly.

The sound is right, so, don't need to change anything. (I'd recommend putting it below the block replacement, in the logic,

first replace, then play the sound, not the inverse)

 

After doing this, just put the replace block into the "do" section, and "keep state" checked.

 

Then it should be working fine.

 

There's how it is in your procedure:

a

There's how it should be (i got this from the mod that i'm developing), i didn't set a properly sound/block because it's an test procedure.

a

You also, can watch this video https://www.youtube.com/watch?v=cqpibmNAOw4

when i right click the piston block with an axe, does the same thing as down here, but replace for a normal piston instead of stripeed wood.

Last seen on 14:01, 6. Mar 2024
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Also, i forget to say, if…
Sat, 10/23/2021 - 00:14

Also, i forget to say, if you want the item to work in both hands, you need to do make your image look like this:

BOThh

Last seen on 12:14, 10. Jan 2024
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Hey Paradise_Player, I test…
Thu, 12/09/2021 - 20:17

Hey Paradise_Player, I test your procedure and it works perfectly thanks, but i was wondering if it was possible to do the right click animation when we stripped the log? Thank you for your Help.

Giz_apex

Last seen on 14:01, 6. Mar 2024
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It's simple, just add this: …
Thu, 12/09/2021 - 22:23

It's simple, just add this: d

To swing the left hand, just switch "Swing main hand of" to "Swing off-hand of" 

 

a

 

Also, this need to be on top of everything, PRINCIPALLY, before the block substitution.

 

a

To be honest, if its on the top or the button really doens't matter, but, that looks better when you rank everything that will happen, that helps a lot of the logic, and when you take a look you know whats going on.

 

But be careful because this "doens't matter if its on top or not", doens't work for everything, just to some specific things.

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bottom*
Thu, 12/09/2021 - 22:23

bottom*