Started by GiantessBrony101 on Fri, 12/06/2019 - 14:21 Topic category: Help with Minecraft modding (Java Edition) I'm trying to make an ironman Armor and want the helmet to put on an overlay Jump to top Use overlay condition to check for armor in your helmet armor slot. Jump to top Permalink Log in or register to post comments but how to do that? i did this: Event trigger ^Return>{(get item from armor slot[0]) = (MYITEM)} but this just adds the overlay permanently and if I use IF DO then the do remains empty as there is no show overlay block I can use Jump to top Permalink Log in or register to post comments You have to do trigger procedure to do this. It would look like this. You can add triggers by image on up. https://imgur.com/z4WCIC8 Jump to top Permalink Log in or register to post comments but where did that connecting red block come from where you connect the item and the slot? Jump to top Permalink Log in or register to post comments its from the Logic tab Jump to top Permalink Log in or register to post comments It doesn't work Jump to top Permalink Log in or register to post comments Overlay condition procedure that returns true or false whether one has armor on definitely works Jump to top Permalink Log in or register to post comments
Use overlay condition to check for armor in your helmet armor slot. Jump to top Permalink Log in or register to post comments
but how to do that? i did this: Event trigger ^Return>{(get item from armor slot[0]) = (MYITEM)} but this just adds the overlay permanently and if I use IF DO then the do remains empty as there is no show overlay block I can use Jump to top Permalink Log in or register to post comments
You have to do trigger procedure to do this. It would look like this. You can add triggers by image on up. https://imgur.com/z4WCIC8 Jump to top Permalink Log in or register to post comments
but where did that connecting red block come from where you connect the item and the slot? Jump to top Permalink Log in or register to post comments
Overlay condition procedure that returns true or false whether one has armor on definitely works Jump to top Permalink Log in or register to post comments
Use overlay condition to check for armor in your helmet armor slot.
but how to do that? i did this:
Event trigger ^Return>{(get item from armor slot[0]) = (MYITEM)}
but this just adds the overlay permanently and if I use IF DO then the do remains empty as there is no show overlay block I can use
You have to do trigger procedure to do this. It would look like this. You can add triggers by image on up. https://imgur.com/z4WCIC8
but where did that connecting red block come from where you connect the item and the slot?
its from the Logic tab
It doesn't work
Overlay condition procedure that returns true or false whether one has armor on definitely works