[TUTORIAL] How to Make a Custom Sapling in 5-10 minutes (Step-by-Step)

Started by bananarang_mods on

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[TUTORIAL] How to Make a Custom Sapling in 5-10 minutes (Step-by-Step)
Tue, 09/01/2020 - 08:26 (edited)

Hi users, this is a tutorial on how to make your own working sapling!

  1. Make a plant.
  2. Make a texture for the plant. (block texture)
  3. Force plant ticking? to true
  4. Make a structure for your tree.
  5. [+] Update tick procedure (sapling)
  6. if random 0,1 = 0.2 - then: Place structure at x y z: [Tree structure]
  7. Bone meal prodecure (optional): Make a procedure for your plant: When plant right clicked
  8. If holding [Bone meal] then if random 0,1 = 0.3 - then Remove block at x y z  Place structure at x y z: Tree Structure
  9. If the structure's stem isn't where the sapling was, use the Math blocks
  10. Now you have your own working sapling! :)
Edited by bananarang_mods on Tue, 09/01/2020 - 08:26
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About a few weeks ago I…
Tue, 09/01/2020 - 17:28

About a few weeks ago I tried to make a growing tree but I couldn’t figure out how to make the structure spawn at the right location. Thank you now I can make the trees look right 

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I mean after reading this I…
Tue, 09/01/2020 - 17:29

I mean after reading this I finally figured out how to make the tree structure place in the correct location 

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I like it. but i want to…
Tue, 09/01/2020 - 17:55

I like it. but i want to challenge myself to not use procedures. if i can't find out how. at least i got a backup.

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this tutorial needs…
Sun, 09/13/2020 - 14:28

this tutorial needs procedures... its impossible to do without procedures

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It isn't impossible for i…
Sat, 01/23/2021 - 05:31

It isn't impossible for i found out how.

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how would i make the tree…
Sat, 02/13/2021 - 05:09

how would i make the tree spawn in right spot? you cant just say "use math blocks"

 

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@potato1234_x there's…
Mon, 03/01/2021 - 05:54

@potato1234_x

there's something called structure offset/s, and they can be used to change the "center point" of your structure, if you want to adjust where your structure will be generated. by default, the "spawn structure" procedure block is not able to spawn bigger structures (those bigger than 1x1x1) on the center, but they can be changed using the math operation blocks (+, -, *, /). and I believe there's no single and surefire method for every single structure; needless to say, structures can vary in size and shape. so I suggest messing with their values. try giving negative values to the x and z offsets (x = x pos. - a | z = z pos. - b | etc.) and attempt to find the perfect combination so as to make your structure spawn on the right spot. you'll eventually find it!

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Could this work for 2020.2? 
Tue, 03/16/2021 - 21:27

Could this work for 2020.2? 

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sorry you may need to update…
Tue, 03/16/2021 - 23:55

sorry you may need to update to 2021.1 snapshot or 2020.5 for it to properly work