Topic category: Help with Minecraft modding (Java Edition)
When I tried exporting a file from blockbench Mcreator said it wasn't a valid java name I looked at multiple forums but it still doesn't work someone plz help
Here is the code:
// Made with Blockbench 3.6.6
// Exported for Minecraft version 1.14
// Paste this class into your mod and generate all required imports
public class terrem1234 extends EntityModel {
private final RendererModel bb_main;
public terrem1234() {
textureWidth = 32;
textureHeight = 32;
bb_main = new RendererModel(this);
bb_main.setRotationPoint(0.0F, 24.0F, 0.0F);
bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -3.0F, -9.0F, -1.0F, 6, 4, 3, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 5, 17, -1.0F, -5.0F, -1.0F, 2, 1, 3, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 15, 4, -4.0F, -9.0F, -1.0F, 1, 3, 3, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 10, 10, -3.0F, -4.0F, -1.0F, 2, 4, 3, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 7, 1.0F, -4.0F, -1.0F, 2, 4, 3, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 0, 14, 3.0F, -9.0F, -1.0F, 1, 3, 3, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 19, 19, -5.0F, -8.0F, 0.0F, 1, 6, 1, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 15, 17, 4.0F, -8.0F, 0.0F, 1, 6, 1, 0.0F, false));
bb_main.cubeList.add(new ModelBox(bb_main, 7, 7, -1.0F, -9.0F, 2.0F, 2, 2, 1, 0.0F, false));
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
bb_main.render(f5);
}
public void setRotationAngle(RendererModel modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
Update MCreator
I experienced this problem years ago. First, make sure when you first create your entity and you get the little gui popup, make sure to enter the java class name AND mob name. If that doesn't work, try re-exporting your model. Also, definitely listen to Klemen.
if i update it would my mod still be saved