Started by
maxpingouin
on
Topic category: Help with Minecraft modding (Java Edition)
I got three problems :
1 - I made a 3D armor model, yet the armor doesn't render properly (ex: helmet in the body)
2 - I made a 3D Minigun Model yet it didn't work even though I did the same for other weapons.
3 - I created a tag grouping 2 items used in recipes but it doesn't seem to work.
If you have any idea on how to fix any of these problems help would be greatly appreciated
It's hard to say without more details, but Ill give it a try.
For the tags, a possible issue could simply be the tag type. For recipes, I think the tags need to be item tags. Which then you'll need to make the recipes use the tag itself. I think theres a "Use tag" button when selecting items used in a recipe.
Armor models do tend to be weird to get to work properly, I find. Specifically with helmets. Im not too sure why, but you could try raising the helmet model itself, or set it's pivot point higher. For the helmet in body example.
As for 2, sometimes models may not work for various reasons, but it also depends what you mean by "not work". If you mean you cant use the model, it could be because in the model's file, it uses the same model name as an already existing custom model. I know with Blockbench, for example. Model names in code default to something. You cannot have two models with the same in-code name in a mod. So that could potentially be a problem .
Though, most of this is just speculation and me guessing.
1 - It's an item tag named flesh and I did use the tag in the recipe with the same name
2 - Didn't try to move the pivot point yet, will try this
3 - by not work I meant the missingno model (Purple and black tiles appear)
I did make other weapons the same way but they worked fine
the only difference is the width, amount of parts and position on player
thanks for trying to help me btw
Im not too sure why the item tag wouldnt work. But for the purple and black tiles, this could be due to a missing or broken texture. Make sure the model calls for the correct texture and such.You may have to go into the model's file and change where it gets it's texture, even. Though, whenever I get this problem it usually works again just by me re-adding the model.