Started by
modmaker777
on
Topic category: Help with Minecraft modding (Java Edition)
I'm trying to make a mod that adds mooblooms to the game, but for some reason the texture comes out glitched when I run the test
This is the texture I'm using btw
Make sure you're using the cow model. If you are, then we need more information than what you've written.
I am using the cow model. I also set the entity base to cow and wrote the following procedure
If: Item in main hand of event/target entity = shears,
do: deal 1 damage to provided itemstack
add 1 dandelion to event/target entity inventory
else if: Item in main hand of event/target entity = glass bottle,
do: play at x:(x) y:(y) z:(z) level:(1) pitch:(1) sound:(item.bottle.fill)
add 1 honey bottle to event/target entity inventory
remove 1 glass bottle from event/target entity inventory
note that the target entity is supposed to be the player
I am using the cow model. I also set the entity base to cow and wrote the following procedure
If: Item in main hand of event/target entity = shears,
do: deal 1 damage to provided itemstack
add 1 dandelion to event/target entity inventory
else if: Item in main hand of event/target entity = glass bottle,
do: play at x:(x) y:(y) z:(z) level:(1) pitch:(1) sound:(item.bottle.fill)
add 1 honey bottle to event/target entity inventory
remove 1 glass bottle from event/target entity inventory
note that the target entity is supposed to be the player
sorry I seem to have replied twice on accident