Started by
Xeirux
on
Topic category: Help with Minecraft modding (Java Edition)
So, I'm making a mob. And I got a model that's 64x64, it works on Zombie Skins and i made it so zombie arm's dont go up, but. One problem, I'm trying to make it so that the Mod uses Minecraft's built in Zombie skin as I am using a Resource Pack that changes Zombies look to variations. And i can't replicate this with my mod so i wanted to know how to make it use the actual zombie skin rather than downloading one.
Edited by Xeirux on Sun, 10/11/2020 - 18:23
I believe, in the code, you could probably just change the texture (it'd be minecraft:entity/zombie/zombie or something similar to that). I may not be right, though.
You could just nab the vanilla zombie texture from the game files or from a JAPPA backport texture and put it in mcreator. Then just apply it to the entity.
where would i get it from the game files?
or JAPPA backport texture, (sorry i'm not good at this)
The game files copy exists on mcasset.cloud, just select the latest version and choose to download all. From there just navigate to assets in that file, then textures, then grab any texture you need
Thanks but i'm trying to make it so that the Mob uses general Zombie textures. So if i were to use these Textures a texture pack for Zombies would work on it?