Started by Ello.-'_@ on Fri, 11/06/2020 - 20:14 Topic category: Help with Minecraft modding (Java Edition) How do i make it so if you enter the void then you enter a dimension? Jump to top Check y level on tick and if it falls enough, do tp action. Jump to top Permalink Log in or register to post comments ok thanks! Jump to top Permalink Log in or register to post comments ok how do i change the x y z? right now its just X Y Z? idk how to change the blocks Jump to top Permalink Log in or register to post comments Yeah i tried and it didnt work, please help. :| Jump to top Permalink Log in or register to post comments If you want to teleport a player to a certain coordinates, you replace the x, y, z blocks with a number, or an equation. Jump to top Permalink Log in or register to post comments i dont want to teleport the player to a certain coordinate. i want to make the player teleport when they are in the void. Jump to top Permalink Log in or register to post comments Ok so here is what i got for the procedure "EventTrigger (No Trigger) If entity exist at 0 -3 0 in a square cube of 5 of type: Entity:Player Do: Switch dimension of event target entity to: Custom:TheVoid" that didn't work, what do i do? Jump to top Permalink Log in or register to post comments Also, that was in block form not acual code Jump to top Permalink Log in or register to post comments It's because you have to set it so that the Event Trigger is OnPlayerTickUpdate Jump to top Permalink Log in or register to post comments oh ok, thanks! i hope that helps. Jump to top Permalink Log in or register to post comments ok then it says, "External Trigger You Provided Does Not Provide All The Dependencies Your Procedure Requires" Jump to top Permalink Log in or register to post comments "EventTrigger (OnPlayerTickUpdate) Variable Entity Pos: get xyz If Entity Pos = x -3 z Do: Switch dimension of event target entity to: Custom:TheVoid" (I don't have access to MCreator rn so i'm not 100% sure this will work, you need a way to store where the player is, without exceeding the procedure limits Jump to top Permalink Log in or register to post comments ohk thanks! Jump to top Permalink Log in or register to post comments
Check y level on tick and if it falls enough, do tp action. Jump to top Permalink Log in or register to post comments
ok how do i change the x y z? right now its just X Y Z? idk how to change the blocks Jump to top Permalink Log in or register to post comments
Yeah i tried and it didnt work, please help. :| Jump to top Permalink Log in or register to post comments
If you want to teleport a player to a certain coordinates, you replace the x, y, z blocks with a number, or an equation. Jump to top Permalink Log in or register to post comments
i dont want to teleport the player to a certain coordinate. i want to make the player teleport when they are in the void. Jump to top Permalink Log in or register to post comments
Ok so here is what i got for the procedure "EventTrigger (No Trigger) If entity exist at 0 -3 0 in a square cube of 5 of type: Entity:Player Do: Switch dimension of event target entity to: Custom:TheVoid" that didn't work, what do i do? Jump to top Permalink Log in or register to post comments
Also, that was in block form not acual code Jump to top Permalink Log in or register to post comments
It's because you have to set it so that the Event Trigger is OnPlayerTickUpdate Jump to top Permalink Log in or register to post comments
ok then it says, "External Trigger You Provided Does Not Provide All The Dependencies Your Procedure Requires" Jump to top Permalink Log in or register to post comments
"EventTrigger (OnPlayerTickUpdate) Variable Entity Pos: get xyz If Entity Pos = x -3 z Do: Switch dimension of event target entity to: Custom:TheVoid" (I don't have access to MCreator rn so i'm not 100% sure this will work, you need a way to store where the player is, without exceeding the procedure limits Jump to top Permalink Log in or register to post comments
Check y level on tick and if it falls enough, do tp action.
ok thanks!
ok how do i change the x y z? right now its just X Y Z? idk how to change the blocks
Yeah i tried and it didnt work, please help. :|
If you want to teleport a player to a certain coordinates, you replace the x, y, z blocks with a number, or an equation.
i dont want to teleport the player to a certain coordinate. i want to make the player teleport when they are in the void.
Ok so here is what i got for the procedure
"EventTrigger (No Trigger)
If entity exist at 0 -3 0 in a square cube of 5 of type: Entity:Player
Do: Switch dimension of event target entity to: Custom:TheVoid"
that didn't work, what do i do?
Also, that was in block form not acual code
It's because you have to set it so that the Event Trigger is OnPlayerTickUpdate
oh ok, thanks! i hope that helps.
ok then it says, "External Trigger You Provided Does Not Provide All The Dependencies Your Procedure Requires"
"EventTrigger (OnPlayerTickUpdate)
Variable Entity Pos: get xyz
If Entity Pos = x -3 z
Do: Switch dimension of event target entity to: Custom:TheVoid"
(I don't have access to MCreator rn so i'm not 100% sure this will work, you need a way to store where the player is, without exceeding the procedure limits
ohk thanks!