Started by
Rhys6700
on
Topic category: Help with MCreator software
Hi !
I try to add custom experience for jobs, here like hunter. My problem is that I created a procedure when 'entity dies', the player is the source entity, so if i add a number to my PLAYER_PERSISTENT xp variable, it doesn't work. I think i have to modify it for the source entity but i can't find how.
Thank you by advance for your answer :)
I found a way by using NBTTag and then call another procedur on Player tick update