Started by
Evolving_Code
on
Topic category: Mod showcase and discussion
Evolved RPG is a Divine RPG inspired mod, currently in alpha development.
Mechanics
- Armor set bonuses. (most of the armorsets will garant a bonus)
- Throwing weapons
- Smashing weapons
- Mob replacement
Mobs
Scorpions:
- spawn instead of spiders in desert biome;
- drop chitin, stingers and claws;
- 25hp, 4 arm, 5 dmg.;
- poison target;
Desert golem:
- spawn in desert;
- drop sandstone;
- 35hp, 5 dmg;
Ancient desert golem:
- spawns underground in desert biome;
- drop sandstone and brimstone shards;
- 50hp, 8 dmg;
Black Scorpion:
- spawns underground in desert biome;
- 40hp, 7 dmg;
- withers target;
Kobold:
- spawns in caves with a small chance;
- 25hp, 3 dmg;
- drops random ores and his pickaxe;
Deep crowler:
- spawns in caves;
- 35hp, 5 dmg;
- drops shadestone shards;
Weapons
Hammers: strong but slow meele weapons. Can smash enemies in certan radius as the second atack;
Spears: act like tridents but consumable;
Chakrams: fast throwable weapons;
Sets
Brimstone: Armor garants healing aura, wich heals 1 hp per 10 seconds. Tools restore their durability under the sunlight;
Shadestone: can be enchanted better then diamond eqvivalent;
Chitin: Poison protection and poison damage;
Sounds Pretty Cool.