Topic category: Feature requests and ideas for MCreator
Adding a way to play animations for a target with a procedure, I don't see why you don't add this feature cause we will be able to create custom animations, expanding creativity in Mcreator.
I'm requesting this because Geckolib and Playeranimator require APIs, I don't want to rely on APIs because when Mcreator updates, I need to wait for the plugins to update too, else my workspace and elements are gonna break. Also I don't think Geckolib will be updated to 2025.2 cause it was a hobby.
Also just a cool idea: a new element which is for animations, being able to replace, configure animations and play an animation when a certain procedure returns logic to true.
Just an example image that I made:
I think that's a fair and reasonable feature to add, hope you consider adding it!
You play animations using conditions.
See:
https://www.youtube.com/watch?v=dO8G2CmZk9o may also help
Klemen But there isn't a way to animate the player without plugins, so just adding that would help. Thanks.
There is no system to animate player without external API mods, so this is not a feature for the core
this reminds me, entity layers are pretty much useless with custom animations now. Please make layers sync to animations or at least have a way to animate every entity layer
Klemen If there isn't a way to animate a player without api, why not make a built in api? It would fix everything, no?