Flying boots (solved)

Started by MHGDGamer on

Topic category: Help with modding (Java Edition)

Last seen on 17:35, 21. Dec 2023
Joined Jan 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Flying boots (solved)
Mon, 02/01/2021 - 09:01 (edited)

This is the procedure I’ve done for flying boots, I’d have to activate the fly when I put them on, and deactivate when I take them off, but when I take them off, the fly is still activated.
How could I do that?

Edited by MHGDGamer on Mon, 02/01/2021 - 09:01
Last seen on 14:25, 16. Apr 2024
Joined Feb 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Try to change the Allow Fly…
Fri, 01/29/2021 - 15:18

Try to change the Allow Fly to true, maybe this will solve the issue.

Last seen on 17:35, 21. Dec 2023
Joined Jan 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I tried and it still doesn’t…
Sat, 01/30/2021 - 18:17

I tried and it still doesn’t work

Last seen on 14:25, 16. Apr 2024
Joined Feb 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
The Procedure is not…
Sun, 01/31/2021 - 22:42

The Procedure is not assigned to a mod element like an item or living entity, right? Set the Global Event Trigger to On Player Tick Update. This can solve the problem too.

Last seen on 17:35, 21. Dec 2023
Joined Jan 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
now it works, thanks for the…
Mon, 02/01/2021 - 09:00

now it works, thanks for the help! I didn’t know you had to attach to a trigger