Topic category: User side tutorials
Hello everyone, today we will make baubles in mcreator, we will be able to wear rings and amulets just like in this mod.
The guide will be further developed
Let's go!
To begin with, we create a GUI, remove all the checkboxes in each slot, and arrange the slots according to your taste.
My GUI
Next, go to variables, there make logical and itemstack variables, there will be as many of them as you have slots in the gui, configure them like this:
Name | type | scope | initial value
Amuletslot | itemstack | player lifetime |
Ringslot1 | itemstack | player lifetime |
Ringslot2 | itemstack | player lifetime |
Save | logic | player persistent | true
The next step is to do 4 procedures, for convenience, call them: read, write, open, save.
That's what the horses look like:
Write:
This is a bit truncated unfortunately, it says: if get global "save" do: repeat 10 times: call "read" set global "save" to false
Read:
Save:
Open:
Open screen to event/target entity (your GUI name)
next, we do key binding and assign it to 'when key pressed' insert the 'open' procedure.
Take longer to open shashe GUI click "click to expand" and insert the following procedures: "read" in 'when GUI open', "write" in 'update tick', "save" in 'when GUI closed'
Done!
To add effects to the rings/what you need, just do a variable check
BB4N!
Good?
TOP! Thx!
Now this is useful :D I'll try to use this in my power armor mod for an upgrade system.
whoa thanks this will make it much easier to make my elemental rings!
I'm a little confused about this whole thing. Can I please have an example of a workplace with this?...
Maybe someday I'll lay out the UltimateS workbench
Nice tutorial!
But this method will only work with items from my mod. So for me, it is unfortunately not an option.
Good thing I found a way to integrate the Curios API into my mod.
Still good tutorial!
so i was looking at curios api and do you need to actually do liine coding for it?
You need only to register slot types for Curios. Then you can use tags with curios namespace to assign types to items. As for functionality(e.g when you wear it) you can use More APIs or I can give my custom plugin for Curios API.
Sorry if I am just blind, but how exactly do we: "To add effects to the rings/what you need, just do a variable check". Do we do this in the item's procedure and if so, where?
Most epic tutorial ever!!! But I with that picture showed everything. :)
I mean wish
Also, could you add pictures for the other procedures?
Mmm, there aren't any!