Started by
ivanwafles67
on
Topic category: Help with Minecraft modding (Java Edition)
I am making a mob-related mod of sorts and have run into a wall with my plans as I caught up to MCreator's limit of features. However, I am able to add "custom elements" as well as edit the code of things I've already made. I know that I can potentially use software such as eclipse for making mods straight from raw code, however, I am wondering if it would be possible to use MCreator as a framework for such raw code so that I could utilize MCreator and non-coded features within a single mod. My main reason for wanting such is that I need to make an override of vanilla mob AI. I have decent experience with basic Java coding.
Edited by ivanwafles67 on Thu, 02/25/2021 - 22:50
You could. You can also add entirely custom classes and packages from the file browsers, which expands options beyond custom elements
just wanted to mention, if you create custom packages and classes, they don't get saved in the sharable workspace zip. meaning if you import from a sharable workspace zip, it won't include any custom created classes/packages
Wait, does this mean that, once I finally decide to learn how to write code myself, I can still use MCreator to compose a mod entirely out of custom code?
Well you can but why would you need to do that?
Getting rid of busy work with templates. One could make their own styled code, but still have the convenience of mass-producing blocks and items.