All characters and concepts are owned by thier respective companies please support Super Smash Bros. For Wii U. And 3DS.
This is the Super Smash Bros. Mod. It will let you play as your favorite characters. From the franchise. Each major update will corespond with the titles in the franchise meaning that this mod so far has characters from SSB N64. My last two mods ended up as failures because frankly I didn't have a solid concept nor did I have the determination to finish either of them, But you know what they say 3rd time is the charm. All characters have jump boost 4 to simulate double jumping because I have not figured out how to add it yet and based on certain characters attacks and gameplay they were given a corresponding potion effect. Kirby and Jigglypuff jump higher because of thier multiple jumping factor. I will not add characters in again if they are in another game in the series. If you have any suggestions on how to balance characters and items please let me know.
What the mod Includes:
All Characters up to Melee all as armors and with potion effects.
Plans
To add more potion effects to characters
Based on who you are portraying you will recieve an item that serves as your special attacks
Bosses
Items(excluding pokeballs)
Add-on for instant structures that spawn small areas that represent each map in the game
As you can see I have a lot of plans for this mod and if you would like to help me in anyway please feel free to ask and tell me about any problems you may be expiriencing with the MOD.
Special Thanks to my friend HerioBrine AK for helping me out with the mod. He helps me out with testing and such so please look him up he is a great devloper and partner.
HeroBrineAK: https://mcreator.pylo.co/user/146633
Check out my website, The hub for my awesome ideas
Link: http://mrnoobthecreator.wix.com/brayansgamesnmods#!games/wdkry
Ok,s oI have an idea of how to multi-jump. Make a new keybind for any key not already being used. Make it so that it places a barrier block under the character when it's pressed and it stays there for a second to give time to jump, sets a variable to be used to tell if it's already been used or not so it can't just infinite jump, and take the block away after a second or so. Then update the variable again.
Where is the download button?