how to make a 4x4 area fill up with a block after a projectile hits it?

Started by JPZamps on

Topic category: Help with modding (Java Edition)

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how to make a 4x4 area fill up with a block after a projectile hits it?
Tue, 03/02/2021 - 02:49 (edited)

I'm trying to make a grenade in my mod that doesn't break blocks but damage the area around the mobs, so I created a block that damages and disappears right after it appears, my goal is when the grenade hits the entity/block it fills up a 4x4 area or larger of that block, the block is invisible and crossable but I can't, every time I try they appear only on one side diagonally, it seems very simple but I'm kind of lost in what to do, it is not possible to do with structures because they only with the blocks around doing with a block that replaces only air avoids damage

Edited by JPZamps on Tue, 03/02/2021 - 02:49
Last seen on 05:29, 31. Jan 2022
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do you mean damage the mobs…
Tue, 03/02/2021 - 07:40

do you mean damage the mobs around a n x n area the grenade impacts but not damage blocks?

if so, then use the "when bullet hits block/entity" triggers if the grenade is a ranged item. in the procedure, use the "For each entity at x,y,z in square cube with size n do" code block to damage each entity within a n x n area.

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so it was kind of what i did…
Tue, 03/02/2021 - 16:34

so it was kind of what i did but something must have gone wrong because only i am being affected and not the other entities?

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show procedure
Wed, 03/03/2021 - 03:07

show procedure

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deal damage to "Entity…
Wed, 03/03/2021 - 18:17

deal damage to "Entity Iterator"

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oh i see, it work thank you
Wed, 03/03/2021 - 21:55

oh i see, it work thank you