Making a potion for an existing effect?

Started by w7n on

Topic category: Help with modding (Java Edition)

Last seen on 14:35, 29. Jul 2021
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Making a potion for an existing effect?

How would I make a -- as an example -- Luck Potion? From what I've tried I can only make a custom effect a potion, and I have no idea how to do otherwise. I also have no clue on how to make a boosted potion [like "Luck (3:00)" to "Luck (8:00)" or "Luck II (1:30)"]

Last seen on 10:18, 20. Apr 2024
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you could make a custom…
Tue, 04/20/2021 - 21:49

you could make a custom potion that gives you the luck effect and you can make it last as long as you want of as powerful.

Last seen on 10:18, 20. Apr 2024
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using the ticks 20 ticks + 1…
Tue, 04/20/2021 - 21:50

using the ticks 20 ticks + 1 second and the level of the potion actually starts at 0 which means level 0 potion effects are actually level 1, level 1 is 2 and so on

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how would i do this though?
Wed, 04/21/2021 - 14:21

how would i do this though?

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I think it automaticly does…
Wed, 04/21/2021 - 14:26

I think it automaticly does it, go to a brewing stand with your potion and try out some gunpowder, redstone, glowstone, and dragons breath to test if it changes

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because I know if you enable…
Wed, 04/21/2021 - 14:27

because I know if you enable potions, it will make a linering, splash, and normal potion. 

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nonono, i mean how do you…
Thu, 04/22/2021 - 13:08

nonono, i mean how do you select the Luck effect?

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When you are in the…
Thu, 04/22/2021 - 17:15

When you are in the procedure there is entity data and management one of them have the give target potion effect, with that you can select every potion effect even custom ones.