Creatures with Multiple Joints for a Leg, Head, or Body

Started by HUNTERROTHMAN2_ on

Topic category: Help with modding (Java Edition)

Last seen on 16:39, 30. Apr 2021
Joined May 2019
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Creatures with Multiple Joints for a Leg, Head, or Body

Just to clear things up, this is a Question on how to do what is above.

 

When I started working on the Watkins mod using MCreator I tried creating a "Brute" mob that was about the size of a Cow, and had multiple Leg Joints for Each Leg.

When I put it in the mod however, it didn't like the idea of that and decided to straighten out the Limbs.

I don't know how to keep them rotated when they do that, so if anyone could explain it to me or give me a link to a tutorial, I would really appreciate it.

Thank you in Advance.

Last seen on 13:36, 11. Apr 2024
Joined Oct 2020
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Since I don't know what…
Wed, 04/14/2021 - 15:22

Since I don't know what program you are using to model, I'm gonna default this to Blockbench.

Last seen on 16:39, 30. Apr 2021
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Yeah it's block bench, And…
Fri, 04/16/2021 - 22:14

Yeah it's block bench, And thank you for showing me how to do it.

One more question, is there a way I could have a player show of for scale refference?

Last seen on 13:36, 11. Apr 2024
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Yes you can. You can do this…
Mon, 04/19/2021 - 13:04

Yes you can. You can do this by installing the "bedrock entity generator" plugin on the application found in File, Plugins and then Available. Once installed the Bedrock entities can be found in the Filter tab at the top. Make sure you tick "Create Entity Model" as well.

Last seen on 13:36, 11. Apr 2024
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The player model is called…
Mon, 04/19/2021 - 13:05

The player model is called Humanoid as well and not Player in the plugin.

Last seen on 16:39, 30. Apr 2021
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Alright, Thank you.
Thu, 04/22/2021 - 18:46

Alright, Thank you.

Last seen on 13:36, 11. Apr 2024
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np
Fri, 04/23/2021 - 16:29

np