Started by
Bananas
on
Topic category: Help with Minecraft modding (Java Edition)
Hello everybody.
Today, I wish you can help me with special conditions to ore generation mob spawning, overlay displaying etc. I don't know, which procedure block should I use, I used (Return) and the condition, but it's obviously wrong.
Please help me and thanks in advantage.
Any block that returns logic value, depending on the thing you want.
I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei
OK, thanks. But I'm making an overlay, which displays if you've got specific helmet equipped. I do:
(If: [(get item from armor slot 0 of event/target entity=my helmet)=true] and [{not(get item from armor slot 0 of event/target entity=my helmet)}=false]
Do: return:true)
return:true
But the overlay doesn't stop displaying when I put the helmet off.
Thanks if you'll help me.
Please,
is there any way to fix this? It's really annoying, like pumpkin with curse of binding, but it doesn't fix even when you die.
And it also displays in all worlds! Anxbody knows help?
Remember that you are putting not ans false so the condition is true for your helmet, also if you put two conditions with and you need to have both and it's impossible, use "or". And you need to put in the first return true and in the last return false.
Sorry im not in to topic.
Im working on a BIG mod (you can see a tamed iguanodon in the new "Jurassic Swamp" biome on my icon).
And I need help, if you can, please answer to my forums below. I will be VERY thankful if you do.
None of my forums have solid answers. And still have questions..
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https://mcreator.net/forum/73218/ways-make-entitys-follow-other-entitys…
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https://mcreator.net/forum/73629/make-mobs-see-thru-solid-blocks-vex-bl…
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https://mcreator.net/forum/73411/count-mobs-area
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I see you are quite experienced moder... So, it shouldn't be to big of a problem..