My mobs have too much attack range.

Started by TotalBlacksmith on

Topic category: Help with modding (Java Edition)

Last seen on 05:04, 13. Sep 2022
Joined May 2016
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My mobs have too much attack range.

Hello again everyone,

In my mod The Arcaneum there are plenty of mobs that require a larger hitbox in order for them to have attack accurately hit them. However increasing the hitbox size of entities also increases their attack range. Because of this, certain mobs can hit you before you even have the opportunity for you to hit them back, making certain fights way more difficult than intended. 

So basically what I am asking is there any way to fix this problem, I am willing to do any type of custom code if necessary. Help would be appreciated!

Thank you,

TotalBlacksmith

Last seen on 17:28, 24. Oct 2021
Joined Nov 2020
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Just decrease the marked…
Tue, 05/04/2021 - 11:46

Just decrease the marked number.mark

Last seen on 05:04, 13. Sep 2022
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That is there "tracking…
Tue, 05/04/2021 - 17:16

That is there "tracking distance" not attack range.

 

Last seen on 17:28, 24. Oct 2021
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oh, sorry. I'm not that…
Wed, 05/05/2021 - 12:56

oh, sorry. I'm not that experienced

Last seen on 05:04, 13. Sep 2022
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Haha, no worries.  
Thu, 05/06/2021 - 06:08

Haha, no worries.

 

Last seen on 14:38, 2. Jul 2021
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I too would like to know…
Sun, 06/13/2021 - 17:11

I too would like to know this as I am having the same problem. Its surprising that they don't just have a value within the living entity element that changes attack range. I suppose a simple workaround would be to just make the bounding box as small as you can get it without it being too small to hit back.