Help with a custom biped Mob (trying to get it to render held items, animations, etc)

Started by Jusey1 on

Topic category: Help with modding (Java Edition)

Last seen on 01:41, 26. Apr 2023
Joined Jun 2020
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Help with a custom biped Mob (trying to get it to render held items, animations, etc)

Since I cannot access the vanilla files directly to see how Mojang set up it's own animations and what not for Piglins and Illagers... I am stuck here trying to figure this out myself and am just at a roadblock. I have made a custom biped mob (one using a custom model made in Blockbench as it isn't suppose to be the vanilla biped model) and while overall everything works just fine, can even apply the animations baked into MCreator into this model just fine to get it walking around and what not... However, I cannot get items to render in the model's hands despite having a group spot for that reason and obviously getting the basic animations from vanilla working (sitting, raised arm while attacking with melee, full animation and usage of the crossbow, etc).

Can I by chance get some help with this? Am willing to discuss on discord and go more in depth from there.

Last seen on 01:41, 26. Apr 2023
Joined Jun 2020
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Eh. At this rate, I might…
Sun, 05/09/2021 - 03:25

Eh. At this rate, I might try using Geckolib, even though I wanted to just re-use vanilla animations. Would suck though to be stuck having to use the Geckolib as a requirement but it's whatever I guess... If I can make the animations myself via Blockbench, then it would be better.

However, I still need to figure out how get items working, especially the crossbow.

Last seen on 01:41, 26. Apr 2023
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On second thought, probably…
Sun, 05/09/2021 - 03:49

On second thought, probably be best to not use Geckolib and try to do the animations the vanilla way...

Last seen on 01:41, 26. Apr 2023
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The link doesn't offer…
Sun, 05/09/2021 - 04:47

The link doesn't offer anything to help me here matey... Why did you link it again?

Last seen on 01:41, 26. Apr 2023
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So, I have figured out on…
Sun, 05/09/2021 - 22:48

So, I have figured out on what to do in a way. It'll just be a lot of work and will require me to import stuff. Sadly, importing in MCreator seems to be different than importing in other means. So the usual normal import codes don't work exactly the same.