Despawn projectile after timer/distance

Started by Lynical on

Topic category: Help with modding (Java Edition)

Last seen on 07:27, 3. May 2024
Joined May 2021
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Despawn projectile after timer/distance

I have a fireball projectile that gets launched through a keybind. I use the shoot projectile block to cast the fireball from a ranged item I made with the model. My only problem is I turned gravity off so if the fireball gets shot into the sky it gets stuck eventually. So I need a method to despawn it, but nothing I've tried has really worked so far.

Last seen on 10:46, 22. Jun 2022
Joined Jul 2018
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Isn’t it so easy?
Tue, 05/25/2021 - 13:41

Isn’t it so easy?

Last seen on 07:27, 3. May 2024
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I mean it seems easy enough…
Thu, 05/27/2021 - 11:18

I mean it seems easy enough except nothings been working

Last seen on 10:36, 28. Jul 2022
Joined May 2021
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Quite easy to do actually…
Wed, 06/02/2021 - 09:24

Quite easy to do actually. What you wanna do is get a "wait #(<---- how long to wait to despawn bullet) ticks then on server-side do" block(it's in Flow control) then get a execute command at x,y,z. and put them together. In the execute command type "kill @e[type="mod_id":entitybullet"bullet name"=..1]. Reply to me if you need any further help. this was translated from google translate