Started by
woodcreatures
on
Topic category: Feature requests and ideas for MCreator
Hi,
why don't you add a feature who prevents model "A" not to attack same model "A" ?
Otherwise it's a pain to set correct AI for mobs to attack which enemies and which not
If you use AI for attack for example EntityMob or EntityMonster you risk that model "A" attacks itself
thank you
Edited by woodcreatures on Tue, 04/27/2021 - 17:21
You can do that by removing the 'fight attacker mobs back' under Ai and goals
Well but in this case even if other mobs attacke my mob he will not react
I mean i want for him to attack back to other mobs but not to mobs of the same type
I belive if I remove "fight attacker mobs back' any mobs attacking him, he will not reply
Am I wrong ?
Please look at this, I really need help.
I want for mob called heart_mirror to attack all ENTITYCREATURE except himself. Where am I wrong ?
Sorry can't load images
I re try
I want for mob called heart_mirror to attack all ENTITYCREATURE except himself. Where am I wrong ?
https://imgur.com/Y0GSIe1
https://imgur.com/7SVWYGv
anyone has an idea here please ?? I'm really trying all possible conditions but can't solve it
You can make additional procedure with global trigger "when entity attacked" and use conditions such as "if source_entity type = N" AND "if entity type = N", then you cancel the event. Of course "N" is your entity.
Didn't test that in precisely that way, but similar procedure worked in my mod. I hope this one works too :)
Toma will that still have the call for help feature active?