Started by
MihlanDOta
on
Topic category: Help with Minecraft modding (Java Edition)
I have a procedure that is executed when the player right-clicked on an entity.
The entity must "jump" in the direction the player is facing. Tell me, how can this be implemented?
Thanks
So, I have found solution
MY EYES! please give a screenshot, you can use "imgBB" for that.
Big Thanks!
You're the only one in centuries succeeding in this
So I ask for your help maybe you can do it
I have a custom shield and want for it to block ONLY attacks coming from front and not back. Do you have an idea for it ?
Also how do you cast for example a fireball in the direction player is facing ?
I see you are good with this so maybe you can help
thank you
This doesnt work for me, it says the files dont compile properly and i cant even test it out, did i do something wrong?
crowinsanity13 you can find on the forum that the motion vector block only overrides the motion one tick and thus need to be called every tick.
I just found out that you can set the Y velocity by replacing the 0.3 in MihlanDOta's procedure with the "Head pitch of [Target entity] in degrees" block.