Started by
Triniku
on
Topic category: Help with Minecraft modding (Java Edition)
So I want to create some hats for my mod. I got custom helmets to work before but have never gotten any of my 3D models to work properly. The main two hats I want to get to work, is a normal halo and the broken red halo from Madness Combat, cause that seemed pretty cool. I use Blockbench for my models and know how to model and texture 3d weapons that work on Mcreator, but the models and textures for hats/helmets are not. Does it need to be json, java, obj? Any ideas?
it needs to be java and for some reason textures for this kind of thing are kind of a mess. i could only use the top left 1/8 of my texture image file the rest had to be transparent otherwise it would render on the player where vanilla armor would.
Ok, so I made it a java model and the texture is only rendering where the vanilla armor normally does like you said. How do I go on about fixing that? Like what part of the texture do I have to use?
on a 64x64 pixel texture i discovered 0/9 to 31/22 to be usable. Thats the middle section of the upper right quarter. The rest is just transparent to prevent it from rendering unwanted stuff.
Sorry upper LEFT quarter. my mistake.
So I switched it to having the texture to that area and it's now showing in the correct area on the model, but the texture is off, should I try to make a new texture using blockbench or make a completely new model and texture together? or should I move the texture to a different spot instead of the upper left?