Help with Custom 3D Hat Model

Started by Triniku on

Topic category: Help with modding (Java Edition)

Last seen on 01:56, 31. Jan 2024
Joined Aug 2019
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Help with Custom 3D Hat Model

So I want to create some hats for my mod. I got custom helmets to work before but have never gotten any of my 3D models to work properly. The main two hats I want to get to work, is a normal halo and the broken red halo from Madness Combat, cause that seemed pretty cool. I use Blockbench for my models and know how to model and texture 3d weapons that work on Mcreator, but the models and textures for hats/helmets are not. Does it need to be json, java, obj? Any ideas?

Last seen on 18:13, 20. Mar 2024
Joined Oct 2020
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it needs to be java and for…
Sun, 07/25/2021 - 19:15

it needs to be java and for some reason textures for this kind of thing are kind of a mess. i could only use the top left 1/8 of my texture image file the rest had to be transparent otherwise it would render on the player where vanilla armor would.

Last seen on 01:56, 31. Jan 2024
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Ok, so I made it a java…
Sun, 07/25/2021 - 21:16

Ok, so I made it a java model and the texture is only rendering where the vanilla armor normally does like you said. How do I go on about fixing that? Like what part of the texture do I have to use?

Last seen on 18:13, 20. Mar 2024
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on a 64x64 pixel texture i…
Mon, 07/26/2021 - 18:19

on a 64x64 pixel texture i discovered 0/9 to 31/22 to be usable. Thats the middle section of the upper right quarter. The rest is just transparent to prevent it from rendering unwanted stuff.

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Sorry upper LEFT quarter. my…
Mon, 07/26/2021 - 18:19

Sorry upper LEFT quarter. my mistake.

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So I switched it to having…
Thu, 07/29/2021 - 01:12

So I switched it to having the texture to that area and it's now showing in the correct area on the model, but the texture is off, should I try to make a new texture using blockbench or make a completely new model and texture together? or should I move the texture to a different spot instead of the upper left?