Started by
ImNotFun
on
Topic category: Help with MCreator software
I'm making some custom hats for my mod, and I've got the model implemented and working correctly except for the textures. The texture I've added looks fine in blockbench and I cant find any stray pixels in the image editor but I get these floating pixels when I wear the hat.
\/Hat on an armour stand\/
\/Hat on a player\/
\/Hat model in blockbench with textures\/
Note the blockbench model doesn't have any extra cubes/stray texturing
Edited by ImNotFun on Tue, 07/13/2021 - 08:24
Did you check the texture in the "resources" tab?
Yep, and they look the same as how the UV's look in blockbench :\
The problem is the UV mapping. Place all your UV mapping in the left hand corner. I made a video in the tutorial section covering this.
Chew