Started by
ShadowPlayer51
on
Topic category: Help with MCreator software
I wanted to know if there was some sort of code block that could change the "amount" dependency in the "Before entity is hurt" global trigger. Like if the player was holding a certain item before the damage, you could set the amount to 0.75 what it would have been, or something like that.
Sorry, bumping this. This is important for me too.
I might be necro, But I also would like to know