Started by
Yisus_2
on
Topic category: Help with MCreator software
I am making a rideable rocket entity, but when I push it slightly it moves a lot and does not feel like an actual rocket. Is there any form to make it solid and stable? I dont want the entity to move if it collides with a player.
just make it stay in place or swap it for a no ai version that can't move and then on lift of change it to an entity with ai. you could also turn on and of colision
I had to do the same in my mod and 'Disable collision box' doesn't seem to work as supposed so I had to edit the code and add these lines:
You can add them between the other @Override ones by selecting your Entity and clicking here: https://imgur.com/IGrQPmK
Then you just have to find a spot for those lines and place them there like in this example: https://imgur.com/Q2AXIM7
But I warn you, every change you make in the Entity using the MCreator menu will reset the entire code, so you will need to paste it again after that.
Hope it helps!