Started by KyRaToR on Thu, 08/26/2021 - 07:29 Topic category: User side tutorials Is it possible to make an object that would stop time (mobs, players, TNT)? please help Jump to top I think you need custom code Jump to top Permalink Log in or register to post comments I don't know about TNT, but you could give all entities slowness 255. You can't do this with TNT though. Jump to top Permalink Log in or register to post comments for the tnt part, you could save it's Fuse NBT tag to a number variable and set the fuse timer to a very high number while time is stopped, so when time is resumed, you can set it's fuse back to what the variable was Jump to top Permalink Log in or register to post comments
I don't know about TNT, but you could give all entities slowness 255. You can't do this with TNT though. Jump to top Permalink Log in or register to post comments
for the tnt part, you could save it's Fuse NBT tag to a number variable and set the fuse timer to a very high number while time is stopped, so when time is resumed, you can set it's fuse back to what the variable was Jump to top Permalink Log in or register to post comments
I think you need custom code
I don't know about TNT, but you could give all entities slowness 255. You can't do this with TNT though.
for the tnt part, you could save it's Fuse NBT tag to a number variable and set the fuse timer to a very high number while time is stopped, so when time is resumed, you can set it's fuse back to what the variable was