How to make a Forze Potion (SLOVED)

Started by FlameWasTaken66 on

Topic category: Advanced modding

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How to make a Forze Potion (SLOVED)
Wed, 10/13/2021 - 13:58 (edited)

So there are many people who want to make froze potion that makes player slow down. but many people don't know 

It me FLameWasTaken here, and this in the topic I am going to tell you how to make froze potion 

 

_______________________________

 

-Set the global trigger of the potion effect to : On player tick update 

{IF  {has event/target entity active potion : custom:froze}

Do} {set event/target entity in cobweb for one tick}

image of procedure - https://imgur.com/CGkao61

_______________________________

explanation: basically it does is set the player in cobweb for every tick if potion effect is applied  

it makes you very very slow fall, a little bit fast movement tho but the slowest is the fall jump 

thanks for seeing this topic hope you have a great day :D 

__

say me any problem I try to response 

Edited by FlameWasTaken66 on Wed, 10/13/2021 - 13:58
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and why not just Override…
Wed, 10/13/2021 - 17:47

and why not just Override Motion Vector to 0 Y Velocity of Event Target Entity 0?

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yes but that make the entity…
Thu, 10/14/2021 - 12:55

yes but that make the entity to stop 

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I thought that was the point…
Thu, 10/14/2021 - 15:38

I thought that was the point xd

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this will crash the game if…
Tue, 10/19/2021 - 13:24

this will crash the game if you apply the potion effect to a spider to be honest the movement vector metod is safer than the cobweb one.

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just subtract or divide the…
Tue, 11/09/2021 - 08:42

just subtract or divide the movement vectors

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ye that's what we are all…
Tue, 11/09/2021 - 15:55

ye that's what we are all saying xd

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RexCerv he wants the potion…
Tue, 11/30/2021 - 03:08

RexCerv he wants the potion effect to only slow down the affected mobs, not stop them completely.

yes but that make the entity to stop 

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what im looking for as well
Fri, 05/19/2023 - 03:02

what im looking for as well

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but how would i do any math…
Fri, 05/19/2023 - 03:05

but how would i do any math to the movement vectors?