Unify

Published by Aethelwyn on
Downloads:
211
Upvotes: 7
Share this:
Project status
Maintainance only
License
Academic Free License v3.0
Modification type
Supported Minecraft versions
1.16.5

Jump to downloads

Unify is an oredictionary mod & utility to finally put an end to the multiple ores issue in modpacks
Each ore has been added with care to ensure compatibility with the most mods, while adding some new alloys to build mods off of.

Almost every modded minecraft modpack comes with the caveat of every mod having its own ores, most of which (like tin, lead & aluminium) overlap with other mods and cause disruption with many pack developers having to turn off certain modded ores. - This intends to solve the issue partially by adding a base layer for which mods can build from using forge tags.

Unify features within it several new metals;
Aluminium, Nickel, Copper, Osmium, Tungsten, Tin, Lead, Zinc, Silver, Platinum

Several non-metals;
Bitumen, Aquamarine, Ruby, Sapphire

& Several alloys;
Brass, Bronze, Cast Iron, Electrum, Gunmetal, Invar, Rose Gold, Steel, Sterling Silver & White Gold

 

This mod has been built to be compatible fully with Matter Of Form, my previous mod & my largest mod to date.

Curseforge LINK:
https://www.curseforge.com/minecraft/mc-mods/unify-all

Modification files
Unify-v1.3.jar - Unify Version 1.3 - LATEST Uploaded on: 11/01/2021 - 20:27   File size: 1.66 MB
Changelog

v1.3
Added Mercury/Quicksilver
Added gamerules to disable spawning of certain ores
Fixed Aluminium Forge Tags

v1.2
Added RODS
Added Titanium

----------------------------------------------

v1.1
Made raw ores visually distinct
New Textures for Aquamarine Block & Tungsten Blocks

----------------------------------------------

Added base ores, recipes, forge tags, blocks, etc
Mod is in full release

The concept is good "i did similar mod" but there is no point for having such mod

Ok as a core mod for your mods its a good idea but unfortunately nothing else and the reason for that is that you are not unifying then, you are simply adding more to the world gen, it would be a unyfying if 3 other mod devs have decided to remove it and use your mod as base for ores but its very unlike cuz it would be forcing them to wait for the next update of your mod.

Also there are already some mods that are unyfying ores like unidict or instant unify but the way how they work is that they dont add anything to the game, they simply pick that specific ore from the top tier mod from modpac and forces drops from ores of the same type to drop only that variant from that specific mod so if you have "create" and "IC2" mod installed then copper ore from IC2 will drop its version from Create mod instead its origina one.

Sorry, the idea is good but overall not good in that format :L

Unify 1.3 is out featuring Modularity & Quicksilver
you can now using gamerules before generating a world, disable each ore individually for a custom experience

Released a quick update that makes variates some of the textures

Aquamarine Block, Tungsten Blocks & Osmium Blocks have new textures
& most of the raw ores are now visually distinct

I really like the concept of a uniformity-oriented unifier mod, but I do recommend figuring out how to make more unique variations of the textures. My favorite thing about modded materials are the fan-made new looks of blocks and items related to them, which is kinda lost since this mod is just recolors.

Hey if you wanted I could help you out with some textures, I do that sort of thing. Don't use my mcreator mods as a sole determiner of my skill, I've improved a lot since then and could send some more up-to-date screenshots of my texture art skills!

If you want some help message my discord: ChainmailPickaxe#6312