Chunk Manager is a plugin adding a new variable type and new procedure blocks related to chunks. With this plugin, you can get values of a chunk and set their properties!
Features
- A new Chunk variable (Local + Global session)
- Get chunk at x y z
- Get the start x/z of chunk
- Get the end x/z of chunk
- Get the region x/z of chunk
- Get the region relative x/z of chunk
- Get the inhabited time of chunk
- Is chunk modified
Important Information
- This plugin supports Forge 1.19.4 and 1.20.1, NeoForge 1.20.4 and Fabric 1.20.1
Licensed under the MIT License
- Appropriate credit must be provided to the creators and maintainers of this software.
- Under no circumstances can you state that modified works are endorsed by the original creators.
Changelog
See full changelog here
1.4
* Updated to support MCreator 2024.1 (only)
* Added support for NeoForge 1.20.4
* Removed support for Forge 1.18.2 and 1.19.2
Comments
First, thank you for making this. Second, does this plugin have a way to make a chunk previously generated regenerate to the state as if just loaded for the first time? If it does not is there some other plugin or method someone could point me toward, because I have an idea for a mod that relies on the proposed mechanic and the mechanics in this plugin?
Wouldn't it be easier to make a command executed @a[distance=..128] due to the spawn and despawn properties of (mob)entities in Minecraft to detect something like that? And if you have some other render distance or default chunk loading you could just use that as a variable inserted into the text of the command.
Is it possible to get my render distance settings?