that procedure works but the mob stay still and dose not stop just floating upward you need to check what side of the block the mobs on and tell it to also move in that x or z once its reached the top of the block so think about like a triangle if u just do y its a line that just goes up and end which just ends up like float in water ai so if u make go forward say like the block is +1x from the mob and an air space over +1x and +2y mob instead of doing the float ai it will treat it like a trapdoor cause it will okay im not on the same block cause the block in front is not air and yes you need to confirm the block in front is not air or it just floats to heaven u can also set it to do this when the mob try moving by get velocity of x > 0 so it only climbs when running into a block that direction
im still trying this my self and this is the results of whats need for it to work properly. note you may want to set no gravity to true when running though the procedure events then set no gravity false during any other time cause if not they get stuck in the air
lA Spider
or if you don't want to put an AI base of spider, then when entity collides on block override motion vector of Y + 0.6 or smt
Im trying to avoid using ai bases as i dont want it to sound and act like a spider. I just want it to climb walls
then use a procedure like the one I told ya
I’ll try the procedure soon. Got grounded for using my laptop overnight xD
lol
that procedure works but the mob stay still and dose not stop just floating upward you need to check what side of the block the mobs on and tell it to also move in that x or z once its reached the top of the block so think about like a triangle if u just do y its a line that just goes up and end which just ends up like float in water ai so if u make go forward say like the block is +1x from the mob and an air space over +1x and +2y mob instead of doing the float ai it will treat it like a trapdoor cause it will okay im not on the same block cause the block in front is not air and yes you need to confirm the block in front is not air or it just floats to heaven u can also set it to do this when the mob try moving by get velocity of x > 0 so it only climbs when running into a block that direction
im still trying this my self and this is the results of whats need for it to work properly
im still trying this my self and this is the results of whats need for it to work properly. note you may want to set no gravity to true when running though the procedure events then set no gravity false during any other time cause if not they get stuck in the air