Sanity And Insanity

Published by supermj767 on
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Downloads:
599
Upvotes: 27
Category
Project status
Stable
License
All Rights Reserved
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Developer
Modification type
Supported Minecraft versions
1.19.2

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Description

                                                                                                                     

 

                                                                                 


Curseforge

Modification files
(1.19.2)+1.0.6+Sanity+And+Insanity.jar - 1.19.2 Sanity And Insanity (1.0.6)Uploaded on: 02/28/2023 - 19:31   File size: 856.31 KB
(1.18.x)+1.0.6+Sanity+And+Insanity.jar - 1.18.X Sanity And Insanity (1.0.6)Uploaded on: 02/28/2023 - 19:30   File size: 854.34 KB
(1.17.1)SanityAndInsanity(1.0.1).jar - 1.17.1 Sanity And Insanity (1.0.1)Uploaded on: 12/01/2021 - 16:13   File size: 767.37 KB
SanityAndInsanity(1.0.1).jar - 1.16.5 Sanity And Insanity (1.0.1)Uploaded on: 12/01/2021 - 16:00   File size: 809.86 KB
Changelog

1.0.0 : Added Sanity Bar

Added Sanity Effect

Added different ways to lower and higher sanity

 

1.0.1 : Added "Sanity" effect that gives you buffs (this effect is used when your sanity is from 80 - 100

Added a slowness de-buff when your sanity is low but not completely depleted.

 

1.0.2 : Replaced Sanity night vision buff with regeneration

 

1.0.6 :

Ported to 1.19.2 and  1.18.2

 

Features:

  • Added a new config file to allow players to customize how strong each sanity increase and decrease does.
  • Added the ability to reposition the sanity overlay by pressing "G"
  • Updated the "/sanity" command to allow players to specify a target player to check their sanity level or modify it.

Changes:

  • Improved overall performance and stability of the mod.

Bug Fixes:

  • I'm sure i fixed something but i can't remember what :/

Configuration:

  • Press the key "G" (default) to reposition the sanity bar to the top, left, right, bottom or lower (the lower option is for people who use smaller GUI scales than normal people do.)
  • The new config files are "Sanity & Insanity Addition Config" and "Sanity & Insanity Subtraction Config", they can be found in the regular config folder.
  • The Additions Config looks like this:

    ["Sanity Additions - Sanity And Insanity Config"] "Sending a Chat Message" = 1.0 "When healed" = 2.0 "Attacking Another Player" = 2.0 "An entity is tamed (like a wolf)" = 30.0 "Completing an Advancement" = 10.0 "Uses Bonemeal" = 2.0 Fishing = 10.0 Sleeping = 25.0 "Eats Golden Apple" = 10.0 "Eats Enchanted Golden Apple" = 35.0 "Eats Golden Carrot" = 5.0 "Drinks Honey" = 5.0 "Eats Cake" = 10.0 "If Full Health (Chance of happening every tick)" = 1.0 "In a Friendly Biome (Chance of happening every tick)" = 1.0 "Near player (Chance of happening every tick)" = 1.0

  • The Subtractions Config looks like this:

    ["Sanity Subtractions - Sanity And Insanity Config"] "Subtract on lightning strike" = -30.0 "Dimension Switching Subtraction" = -5.0 "Trampling Farmland" = -5.0 #      This is defaulted to -0 because it's disabled "Item Crafted" = 0.0 #      This only has a chance of occurring "Uses Hoe" = -3.0 "Eat Bad Food" = -5.0 "Eat Horrible Food" = -10.0 "Eating a Pufferfish" = -20.0 "Breaking a Spawner" = -25.0 "Attacking a Friend (axolotls, villagers, golems and wolves)" = -2.0 "If a Phantom is nearby" = -1.0 "Random Subtraction (Chance of happening every tick)" = -1.0 "If Underground (Chance of happening every tick)" = -2.0 "Full Moon (Chance of happening every tick)" = -2.0 "On Soul Sand (Chance of happening every tick)" = -2.0 #      If it's raining or under water "If Wet (Chance of happening every tick)" = -1.0 "If Burning (Chance of happening every tick)" = -5.0 "If it's dark (Chance of happening every tick)" = -2.0 "Hot Biome (Chance of happening every tick)" = -2.0 "If hungry (Chance of happening every tick)" = -2.0 "If starving (Chance of happening every tick)" = -1.0

 

  • The new and improved "/sanity" command can now be used with the following arguments:
    • "/sanity" - displays the sanity level of the player who executed the command.
    • "/sanity get <player>" - displays the sanity level of the specified player(s).
    • "/sanity set <player> <amount>" - modifies the sanity level of the specified player(s) by the specified amount. The amount can be between 0-100

 

I hope you enjoy the new features and improvements in this update. Please let me know if you encounter any issues or have any suggestions for future updates in the issues tab above.

This is not the intentions of the mod at all, this mod is simply adding a new game mechanic like hunger, thirst or any other bar someone might add to Minecraft. anything that you think is related to what you're assuming is completely coincidental.

Suggesting that neuro diverse people are insane, is exactly itself what you are trying to call out here!
This mod doesn't bring up neurology at all, but instead healthy behaviors verses unhealthy behaviors. While it can be a widely individualized thing, such as being very social can wear on ones mental state rather than boost it, for any neurology not sleeping, not eating right, and consistently dwelling in stressful or traumatic situations is never good and will lead to insanity. Insanity and Neuro-diversity are not at all the same thing

I have it so that when you are near phantoms your sanity decreases drastically, i could make some creatures help you gain sanity while being around them (any ideas?), also, i don't believe there is a good way to see whether or not they're listening to discs, best way i can think of now is to check if they've right clicked a jukebox with a disc which could be exploited for unlimited sanity. nice idea though :)