How to create sword's keybinded abilities?

Started by Maslek on

Topic category: Help with Minecraft modding (Java Edition)

Joined Dec 2020
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How to create sword's keybinded abilities?

I am going to create a mode with tons of swords and melee weapons and im looking for to make them a keybinded ability or even two.
I tried taking a look on procedures but they don't seem to have keybinding stuff.
Any advice on it?

Joined May 2017
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Make a "Key binding" element…
Wed, 11/24/2021 - 18:20

Make a "Key binding" element, choose the key to press while holding a specific weapon, and then for the "On key pressed" procedure, use the structure shown in the screenshot. https://imgur.com/a/yJr1zPB

Have a great day!

Joined Mar 2021
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How will you able to make it…
Wed, 11/24/2021 - 21:17

How will you able to make it have multiple abilities.

Let's say if I press the keybind it will set the first skill Then I need to right click to activate that skill, if I press the keybind a second time it set to the 2nd skill and so on

Joined May 2017
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First, make a global…
Thu, 11/25/2021 - 02:56

First, make a global variable.

Second, make a keybind with this procedure for when button pressed.

FInally, make the item/tool/whatever with this procedure for when right-clicked in air.

 

It wont let me put three image links in one post, so I'll put them in their own separate replies.

Joined Mar 2021
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Thanks I've been looking for…
Thu, 11/25/2021 - 08:54

Thanks I've been looking for this. Who knew it would that simple, thanks 😊

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Humongous thanks good sir!…
Thu, 11/25/2021 - 17:31

Humongous thanks good sir! However I find the ability a bit challenging.
I'll set the entire ability and how I want to make it really simple.
On pressing the key with the item in hand the space infront of the player will be struck with lightining and 3 blocks ahead with it (so 3 blocks infront of the player will be thunderstruck) 
I just don't really get how to "explain" to the program how to strike exactly the 3 blocks infront of the player and not exact coordinates or random direction instead of front.
Sorry if it takes your time, I'll be really happy if you did it.

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To ClOud1076, you're welcome…
Thu, 11/25/2021 - 19:21

To ClOud1076, you're welcome. To Maslek, all you have to do is grab a [Strike lightning at x: y: z: effect only:] block from "World management," grab two "Look position with raytrace distance" blocks, one for X and one for Z, and replace the X and Z blocks in the strike lightning block with these look raytrace ones. You can do the same for the Y block, but that just affects how high/low the lightning spawns, and it is completely optional. Here's a screenshot. https://imgur.com/CAs19QZ

Joined Jun 2022
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could you not just get…
Wed, 06/08/2022 - 04:16

could you not just get player loc and get players "facing" direction then 123 the blocks with lightning starting with an offset of one from their position?

 

Joined Jun 2022
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sorry, that question isnt…
Wed, 06/08/2022 - 04:20

sorry, that question isnt really important to me, i was searching for answers to my textures mis-aligning after export from Blockbench and import to MCreator. They are high res and I only have the helm made so far with it's own texture.

 

Joined Aug 2022
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Doesn't let me use the…
Mon, 09/05/2022 - 22:46

Doesn't let me use the procedure, says "missing dependencies"