Started by
Puz3les
on
Topic category: Advanced modding
Hey all, I've been working on a lightsaber mod in MCreator, hoping to add Kylo Ren's crossguards into the game. I've managed to import all the textures correctly (I have a hilt texture, then one for the main blade, then eveything together with the crossguards) but I need some help. How would I go about modding the 'ignite' feature, where the player presses a button and the blade ignites? Also, if it's possible, could I add a lightsaber noise over this?
Thanks :)
Edited by Puz3les on Fri, 04/24/2020 - 11:50
@#2.1.1.1.1.1.1.1.2 Okay that's cool man! Sound is still off the table, I can't figure out a way to do it just yet. This assignment isn't due until Thursday anyway so we've got time :D
@#2.1.1.1.1.1.1.1.2.2 Assignment??? Am I condoning cheating??? XD and it's not working... Hmm.... Need to think of n alternative...
@#2.1.1.1.1.1.1.1.2.2.1 Hahaha assignment of the mind :P if it doesn't work, that's okay :)
@#2.1.1.1.1.1.1.1.2.2.1.1 Why would an assignment you gave yourself be due at a certain time? XD
@#2.1.1.1.1.1.1.1.2.2.1.1.1 ¯\_(ツ)_/¯ hahaha we are allowed some help if we can't do certain stuff, and this ignite function has been pretty annoying so far. I've managed to bind a 'consume item inventory' and a 'place item in inventory' and theoretically that could work... but it doesn't because it places the item in your second inventory slot (rather than the one in your hand) and furthermore, the durability of the item would re-set constantly and you'd have an infinite lightsaber :/
@#2.1.1.1.1.1.1.1.2.2.1.1.1.1 That's what's giving me trouble. The durability would be infinite and it won't switch from off to on, only on to off.