Started by
woodcraft
on
Topic category: Help with Minecraft modding (Java Edition)
Heya, so I have been trying to import a custom model to use as a custom helmet but I'm having some issues. I have successfully exported and imported the model but when I put it on apparently the layer texture get's messed up.
Image:
In-game: https://user-images.githubusercontent.com/94686352/143786148-a72ce17f-5…
Blockbench: https://user-images.githubusercontent.com/94686352/143786588-7f1654c2-4…
You can see the mask under the overlay so the issue is why is there an overlay here, I did not add one or forget to delete on in blockbench, Idk man
Edited by woodcraft on Wed, 12/01/2021 - 03:05
You most likely still have the hat layer in blockbench, go back and delete that.
I don't thinks so, here this is how my Blockbench looks:
https://user-images.githubusercontent.com/94686352/143787365-50f3a291-9…
bump
send me your blockbench texture image
For an easy fix, create a hat. Do a *.json, add as an item, then triggers >> When right clicked in air >> /replaceitem entity @p armor.head your_mod_id:your_item_goes_here, and a second line /replaceitem entity @p weapon.mainhand minecraft:air. Older mod.
https://www.planetminecraft.com/mod/just-everything-mod-java-1-15-2/
Real solution (higher complexity):
Since you are creating modded entity (*.java) 3d helmets, it is necesary to move around the uv mapping in Blockbench (move the uv mapping in Edit tab). Best option in this case with the helmets only ... use a transparent texture, select the part(s), move the uv mapping down to the right, and paint it. As usual, save texture first, then model. Always double check the pivot points. In Mcreator - you are good, and test it (you might have to redo it several times until you get it). For every try, delete the model and texture and restart MCreator. Has been working for me. Recent mod.
https://mcreator.net/modification/78806/custom-3d-elytraarmor
Full 3d armor increases more the complexity.
Not tested on 1.17
I'll try that!
And here is the texture: https://user-images.githubusercontent.com/94686352/143891634-749b98bd-b…
That will not work. Go to Blockbench, start a new model Minecraft Skin. Why? it already has all the pivot point. Then, increase resolution to 32x (you will be using less anyways), hit confirm. Delete everything but the head.
Convert and save texture, then export your model
Full armor is more complicated
Once you get used to it, you will find faster way to do it.
MCreator and Blockbench Armor Tutorial for MC - YouTube
I see thank you!
Making armor is probably the hardest thing to do. I have had to come back to my own video to make it again haha.
Your welcome!
Chew