Started by
Herodarrion
on
Topic category: Help with MCreator software
I've been working on a mod for 1.12.2 that reintroduces a lot of removed creatures, features, and blocks. I read a lot of complicated animation stuff for Mcreator, but I was wondering how to give a human entity the classic walk. I extracted some .jsons and etc from older Minecraft .Jars and I also found someone who had an open source port to 1.12 or 1.7.10 I don't remember. I was just wondering if it's possible with Mcreator or if not how hard would it be?
Edited by Herodarrion on Thu, 04/09/2020 - 19:03
If you're talking about the steve-looking mobs that flailed their arms around, i don't think that's possible yet as an animation.
You would go in and edit the model (If you are using a preset, then use blockbench to make a new model for use) and make the .yRot and .xRot for the arms the same.
tho for the .xRot you would add 90 so the arm goes from facing down to forming a tpose.
Here is a working model.
Shoot, also add " * 1.4F" to the end of the LeftLeg.xRot and RightLeg.xRot functions, it makes the legs kick out the right distance