Started by
TheGreenMuffinMan
on
Topic category: Help with Minecraft modding (Java Edition)
So, I am trying to make a Biped model, so I decided to use the Steve skin as my base. As I was told, I cut out the bottom part and the transparency block above it. I even checked in my editing software, the file was 64x32. I load it up into Mcreator, test my mob, aaaaaaand he's inside out.
Also, I'm having problems with hostility. I tried to categorize my mob as a "mob", which means hostile, but when I go into survival, he just walks around and doesn't bother attacking me.
you need to set an attacking AI goal, just setting it to mob will not make it target you, however it will attack you if you hit him
Steve is not biped, biped is zombie for example
use a 64x32 skin
For attacking the Player (in any scenario). In the mob's AI and Goals, add the following and change it to player.
Okay, I get the hostility, but the only answer I got on the biped skin part is super vague. It just says to use a 64x32 skin, and that's EXACTLY WHAT I'M DOING. I just need a template that will actually work.
Okay, the texture worked. But it only worked...when I used a 64x64 skin.
You can't make this stuff up.
biped models require a texture that is used for armor. So first use a add-on in blockbench called: CEM Templates. Go to tools and load an armor layer 1 without texture, than create another project with armor layer 2. Go back to your first project, and import the second prjt. Now make a texture for your entity, and convert project to Modded Entity, then export .Java file.
How to solve the texture issue ... https://mcreator.net/comment/197934