Is Mob Pathfinding Broken?

Started by NatePlays95 on

Topic category: Troubleshooting, bugs, and solutions

Active 2 years ago
Joined Jul 2017
Points:
819

User statistics:

  • Modifications: 2
  • Forum topics: 10
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 105
Is Mob Pathfinding Broken?

I don't want to open the issue tracker to check if others are having this problem too:

When I create a living entity and set it to go somewhere, be it follow the player to attack or follow an item in player's hand, the mob seems to get stuck spinning for a while.
Also, when the mob is walking towards a standing player it walks fine, but every step the player takes makes the mob spin and sometimes walk backwards.
So the result is, when a player is fleeing from the mob, it starts spinning and walking in the wrong directions, walking sideways and generally not looking to the player.

I had this problem with a lot of different entities and it became really noticeable when I went to test them in combat conditions. I don't know if it's the order the AI tasks are set, but I tend to place (from top to bottom) melee damage, then attack entity, then walk around, then look around.

Would like to know if you're having this problem too

 

Active 9 months ago
Joined Jun 2019
Points:
2793

User statistics:

  • Modifications: 4
  • Forum topics: 48
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 3704
mob pathfinding uses default…
Sat, 06/27/2020 - 23:35

mob pathfinding uses default vanilla behaviour, and sometimes vanilla mobs have these kind of bugs, so I guess it's unfixable.

Active 3 years ago
Joined Mar 2022
Points:
475

User statistics:

  • Modifications: 0
  • Forum topics: 0
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 6
Mine just stans there and…
Tue, 03/01/2022 - 18:31

Mine just stans there and attacks when you get close