Player Kill Procedure Advancement

Started by MrFigs on

Topic category: Help with MCreator software

Last seen on 19:22, 21. Jun 2023
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Player Kill Procedure Advancement

So I am trying to make a custom advancement procedure that when the player kills an entity with a specific potion effect on them, the player then gets the achievement. Is that possible, if so how do I do that? If killing a player specifically isn't an option, than killing an entity with the status effect works too.

What I have tried so far

Last seen on 04:28, 26. Jan 2024
Joined Oct 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
first: add the correct…
Tue, 05/10/2022 - 03:53

first: add the correct trigger, in your case this would be Entity Dies or smt

second: use event/target entity; source entity correctly, in your case you want to give the advancement to the source entity

third: here's more info abt the event target entity and source entity etc https://mcreator.net/forum/80817/explanations-eventtarget-entity-source-entity-immediate-source-entity-entity-iterator (check comments)

Last seen on 11:34, 9. Oct 2022
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
put when entity dies in the…
Wed, 06/15/2022 - 03:33

put when entity dies in the global trigger. and use 'source entity' instead of event/target entity

Last seen on 11:34, 9. Oct 2022
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
(No subject)
Wed, 06/15/2022 - 03:39

a

Last seen on 19:22, 21. Jun 2023
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Thanks! Was very helpful!
Sun, 06/26/2022 - 21:32

Thanks! Was very helpful!