Vanilla Arrow Projectile

Started by slave2midn on

Topic category: Help with modding (Java Edition)

Last seen on 18:37, 1. Nov 2022
Joined May 2022
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Vanilla Arrow Projectile

Hey all! I have successfully managed to make a bow using the 1.16.5: animated bow tutorial! It works almost identical to the Vanilla Bow with improved stats which is exactly what I wanted for a specialty bow--the problem I've seemed to run into is that I had to use a generic texture to represent the projectile-opposed to Minecraft's Vanilla Projectile Arrow Model.

Is there anyway to import/create a simple projectile like the Vanilla Arrow Model in MCreator? Would anyone have a tutorial for building one from scratch if I had too? I don't mind using Blockbench and creating a model - I just can't seem to find any tutorials specifically for making a custom/vanilla projectile.

Last seen on 12:31, 22. Jan 2024
Joined Jul 2017
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you don't need a tutorial…
Thu, 05/12/2022 - 16:30

you don't need a tutorial specifically for projectiles, i haven't tried it but it probably works if you use a regular entity model

probably north is where the projectile would be pointing

export your model and put it in the ranged item element

Last seen on 18:37, 1. Nov 2022
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Thank you! I'm going to try…
Thu, 05/12/2022 - 16:59

Thank you! I'm going to try that actually and see if it works. I need to practice entity creation anyway - so this will be a good test of that.

Last seen on 18:37, 1. Nov 2022
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Ok, so-I reread what I…
Thu, 05/12/2022 - 18:32

Ok, so-I reread what I posted, and realized it might not be as clear. What I MEANT is - I WANT my bow to use the DEFAULT model for Vanilla Minecraft when shooting arrows.

It is a bow that uses normal Minecraft Arrows to file, and so I didn't want to create a special ammo for it. However, when you set the bow up - there doesn't appear to be any option for using the Default Vanilla MC.

In the tutorial I provided above, the bow uses "Pink Dye" as the projectile, and that's all fine and dandy - but I want to use the Vanilla Arrow model instead.

I have the .json model of the vanilla arrow - but am a bit stuck on how to import it into the mod I'm making and make sure my bow uses it? I wasn't sure if I have to create a seperate entity, OR if I can just add a line to my bows .json file that just calls for the Vanilla Minecraft arrow model that's already apart of the vanilla game?

Last seen on 12:31, 22. Jan 2024
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ah i see, i don't know much…
Sat, 05/14/2022 - 15:38

ah i see, i don't know much about custom code

did you try adding the vanilla arrow model to the bow's mod element? there should probably be a parameter there