How do I import more than one custom java model into resources?

Started by BBbanana on

Topic category: Help with MCreator software

Last seen on 22:09, 4. Jul 2022
Joined Jul 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How do I import more than one custom java model into resources?

I am using mcreator 2022.1 to make a minecraft mod with multiple living entities. I downloaded blockbench and have built two new mob models. I exported the textures and then the models as .java

I can import all the textures into my mcreator workspace, but only one .java model into resources. I cannot find an option to import the model directly into the new mob (living entity) creation.

What am I doing wrong? 

 

Last seen on 06:01, 19. Apr 2024
Joined May 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Give a unique name to each…
Mon, 07/04/2022 - 23:55

Give a unique name to each model in Blockbench.

Last seen on 11:34, 9. Oct 2022
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
give the model an identifier…
Sun, 07/31/2022 - 05:19

give the model an identifier name

Last seen on 11:34, 9. Oct 2022
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
like iff you double clic on…
Sun, 07/31/2022 - 05:22

like iff you double clic on the name of the model

gif

Last seen on 11:34, 9. Oct 2022
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
wait for gif to start cause…
Sun, 07/31/2022 - 05:23

wait for gif to start cause i'm too patient sooo patient that the start could bore you

Last seen on 11:34, 9. Oct 2022
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
and for java entity models…
Sun, 07/31/2022 - 05:25

and for java entity models use this  : (same process just put name in the model identifier and you should be fine.) mcreator uses this identifier name and not the file name of the model a

Last seen on 20:08, 17. Apr 2024
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Essentially, whereas with…
Sun, 07/31/2022 - 13:39

Essentially, whereas with everything else the file name determines how the game uses it, with Java Entity models, each model also has an 'identifier' name that determines how the game uses it. By default, Blockbench sets the identifier name to 'custom_model-' this is why you should be able to import one model just fine, but just overwrite it whenever you import anything else.

In the 'file' tab of blockbench, you should be able to change the project identifier to whatever you want. As long as it's different than any existing models, it should work fine.