Entity Replace Blocks in Structures

Started by TheVoidShadows on

Topic category: Help with modding (Java Edition)

Last seen on 17:34, 2. Oct 2023
Joined Dec 2017
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Entity Replace Blocks in Structures

So this may be slightly complicated and I'm unsure if there is a way to do this even, but, I want to make it so that when a Vanilla structures such as the stronghold or a spawner dungeon generates that there is a chance for one of my custom entities to replace a block in that specific structure.

I am trying to make a mimic entity that mimics multiple different items/blocks.

Similarly, I also want to make it so that when that entity dies, it sets a block on the ground with the same NBT data/inventory that the entity had.

Any ideas on how either, or both, of these are done?

Last seen on 17:34, 2. Oct 2023
Joined Dec 2017
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Never mind, I came up with a…
Tue, 09/20/2022 - 03:25

Never mind, I came up with a better idea for what I'm doing.