I made a block with a custom 3d model (made with blockbench), but its textures are broken ingame.
To make it, I first made a player-like entity model, then I converted it to a block model thanks to a blockbench option, but that shouldn't really matter.
What should it look like:
What does it look like:
Issue comments
Here is the recompilation from runclient:
(Yes, I joined the same world twice, I forgot to check a thing there)
The issue is this:
Could not load vanilla model parent 'raolcraft:custom/darkemperorstatuestill' for 'net.minecraft.client.renderer.block.model.ModelBlock@7ed3682 java.lang.IllegalStateException: vanilla model 'net.minecraft.client.renderer.block.model.ModelBlock@24136f22' can't have non-vanilla parent
You can only use vanilla models for your model base. This is defined in this line of the model:
"parent": "darkemperorstatue",
@Klemen How can I fix this? Is it related to the fact it is an entity model converted into a block model? I've just used the "To block model" blocksbench button...
Tomorrow I will check. Anyway, which is the default parent model?
@patex Are you sure? If tall hitboxes were broken I don't think they would have got added in MCreator
Hello, I have a problem where I am making a 3D dagger in Blockbench as a Java block. The name is in lowercase, the texture too, it's within the angles, and I tried using Minecraft: everything as mentioned in the following post: MCreator Wiki.
But it still doesn't work; the broken purple and black texture appears. I thought it might be the height, so I made it smaller, but that didn't help either. Does anyone know what could be happening and what I should do to fix it?
Could you paste the contents of the console tab when you see this broken texture mode?