This plugin adds some procedures
Changelog
v1.5.5
Added a procedure "Get seed of world"
v1.5.4
Added support for MCreator 2024.2
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6
This plugin supports MCreator 2023.4 or above
Comments
Hello! I'm a bit of a simpleton, can you explain how exactly this plugin works and how to use it in-depth?
I know you gave some instructions in the bottom, but I really want to understand how this plugin ticks because the current explanation is too vague for my tiny little head to wrap around. Or I'm too tired. Thanks in advance!
Hey umm I think there is something wrong with the "Create damage source of # by source entity" when ran under a "Entity attacked" procedure as it keeps crashing my game for some reason. Mind checking it out to make sure it's just an issue on my side?
https://user-images.githubusercontent.com/94686352/211932252-a597393e-83ca-4d03-9c1a-d7a331919825.png
it is because "Entity Attacked" is triggered again by you dealing additional dmg by something, and then the procedure triggers itself in endless loop. And then it crashes the game. To solve it you can just create cooldown to this additional dmg(for example with nbt tags of potions - but idk if potions will work). If you do that game won't crash.
Thank you for the wonderful mod , I've been waiting for it for so long , but i I have a problem in 1.16.5 forge ,
i installed the plugin , when i use "open screen gui " procedure It shows me an error , when i remove the pluge , the procedure work properly , this is the error message shown below .
> Task :compileJava FAILED
ure.java:88: error: cannot find symbol LevelAccessor world = (LevelAccessor) dependencies.get("world");
^
symbol: class LevelAccessor
location: class net.mcreator.handcuffes.procedures.OpenguiProcedure
ure.java:88: error: cannot find symbol LevelAccessor world = (LevelAccessor) dependencies.get("world");
^
symbol: class LevelAccessor
location: class net.mcreator.handcuffes.procedures.OpenguiProcedure
2 errors
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
With Damage Sources you can make your own Damage Source for example. You create a new Mechanic that adds a Gas that damage you if you are contact with it but should bypass Armor as well. With this Plugin you can make a Damage Source called Gas that bypass Armor. Also you can add a custom Death Message.