Alpha channel in textures

Started by DimaFsn on

Topic category: Help with modding (Java Edition)

Last seen on 06:55, 19. Oct 2021
Joined Jun 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Alpha channel in textures
Fri, 07/16/2021 - 10:54 (edited)

More experienced texturers know what an alpha channel is: it is responsible for the transparency of the texture.

I just ran into this problem. The game doesn't want to make the texture translucent. Alpha ranges from 0 (completely transparent) to 255 (solid). If I set the number above 127 (half), the color will become solid, and if below 128, it will be completely transparent, but not translucent in any way. In the Blockbench program, it is displayed normally: a translucent texture, but in the game there is a huge weirdness. Can someone know the solution to this problem? Can some plugin help?

I create textures in the program: Paint.net

 
Edited by DimaFsn on Fri, 07/16/2021 - 10:54
Last seen on 06:55, 19. Oct 2021
Joined Jun 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
The answer to the question…
Sat, 07/17/2021 - 09:39

The answer to the question was found, no help is needed!

Last seen on 09:26, 14. Nov 2021
Joined Nov 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How did you solve this…
Sat, 11/06/2021 - 16:07

How did you solve this problem?

Last seen on 15:32, 18. Mar 2023
Joined Jan 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
please share your answer
Wed, 02/08/2023 - 19:34

please share your answer